Free PDF The War-Torn Kingdom (Fabled Lands), by Dave Morris, Jamie Thomson
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The War-Torn Kingdom (Fabled Lands), by Dave Morris, Jamie Thomson
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A choose-your-own-adventure style gamebook that gives the reader a choice of different quests and adventures. The book is open-ended and provides an almost unlimited number of plot lines. You can be a warrior, explorer, priest, wizard, thief or bard. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.
- Sales Rank: #611067 in Books
- Brand: Fantasy Role Playing Adventures - Pick Your Path
- Published on: 2010-12-01
- Original language: English
- Number of items: 1
- Dimensions: 7.99" h x .50" w x 5.00" l, .52 pounds
- Binding: Paperback
- 236 pages
About the Author
Jamie Thomson is the best-selling author of DARK LORD: THE EARLY YEARS and winner of the 2012 Roald Dahl Prize. He is co-founder of Spark Furnace, a creative studio dedicated to originating worlds, characters and properties that span media from print to games to television.
Most helpful customer reviews
26 of 26 people found the following review helpful.
BRILLIANT open-ended exploration linked through multiple books
By A. Seegert
I am delighted to see this series back in print! This book series evokes the same feeling in me as do sandbox-style computer games like Morrowind or Oblivion--done with captivating descriptions and an enchanting storyline. Of all the gamebooks I've played, I find this series the most rewarding. Feels much, much more like a WORLD than a regular choose your own adventure book or other gamebooks do. (If anything, its combined text format and vast openness of play echo the good old days of text adventure games from Infocom like Zork and Enchanter.) I'm buying multiple copies as gifts for friends this Christmas to help ensure that all twelve books come out!
18 of 18 people found the following review helpful.
It's like an MMORPG in a book
By Patrick L. Witmer
I'm glad to see the Fabled Lands series in re-print. With eBay as my primary expensive source of replacement for my over-used, drink-stained, eraser-ridden, original copies, I became hesitant to open up my old books. Now that they are back, I didn't hesitate to scarf them up off of Amazon.
This book series really shines when you have more than one, since they are all connected areas of the same world. It is much more than any typical "Choose Your Own Adventure" book in that you are free to roam the world at your leisure. There aren't many gamebooks that fit this bill. Tunnels & Trolls solitaire adventures are the closest I can recall. Completing quests, leveling up, finding treasure, hunting monsters, getting rich with trade, arranging a resurrection (i.e. respawn/binding point), and changing the local plot hooks make the Fable Lands feel like an MMORPG in a book.
One of the great things about this first book is that it already presents you with quite a lot of quests that can be completed without any of the other books, and at least one of these is directly related to the future of that land. It's also a fairly sizable kingdom to explore that won't always instantly kill your character out right, though this could still happen. A great introduction to the series that gives you plenty to do and experience in all areas of gameplay. The replay value is extremely high since there are multiple character classes to play, each having their own unique quest, and there are so many events and locations that could be missed whether your character dies or not. This book is really inexpensive, so I recommend buying the rest of the series when they become available.
18 of 19 people found the following review helpful.
A chance to collect all the books!
By K. Jemison
I remember back as a teenager my brother and I were spending a couple of weeks in Ireland with our mother's family. In a book store we were all offered the chance to choose one book each. My brother and I both chose volumes 1 and 2 of the "Fabled Lands" series. It was both a wonderful and a poor choice. Wonderful because Patrick and I spent the next couple of days glued to the couch with pencils and dice and enjoyed hours of exploration... only feeling disappointed when we got to a point that gave us the option of jumping into some of the other books we hadn't purchased. So why did I say these books were a poor choice? My mother and uncle had to leave my brother and I at home. We refused to go out and enjoy the Irish countryside and beaches because we'd have to pry ourselves away from these books! In retrospect I wish I'd saved the books until we got back to the states to start. *Laughs* That said, my only complaint was that the books were too good to put down. Once we got back to the States we were unable to find copies of the series (in the pre amazon/internet) days. Finally my brother and I will be able to buy more of the books and enjoy the rest of the game worlds. Please show support for the series by purchasing the first few volumes of the series so that the rest of it will be either re-released... or in the case of later books in the series that were planned, but cancelled before ever being printed, printed for the first time! If you are a gaming parent who has children who enjoy Choose-Your-Own-Adventure style books, this is the perfect next step in their gaming initiation.
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